“I didn’t want to make the movie 3D because when you have things that big, the thing that happens naturally is you’re looking at two buildings at 300 feet. If you move, the buildings don’t go like this,” he says, moving his hands closer together, “there’s no parallax.
“They’re so big that you barely notice anything no matter how fast you’re moving, so to force the 3D effect on robots and monsters that are supposed to be that high, you’re making them miniaturised, you’re making them human-scale. I knew that the 3D effect sounded like a great idea, but it was gonna be counter.”
Pacific Rim is due in cinemas 12 July 2013