Dragon Age III: Inquisition has been announced for release in 2013 by developer BioWare. In a letter posted on the Dragon Age website, it was stated that this fantasy RPG sequel would be forged according to relentless fan feedback in order to create “a more expansive world, better visuals, more reactivity to player choices and more customisation” in this third title.
Its predecessor, 2011’s Dragon Age II, was hammered for being too lightweight by many fans, who irrationally demanded more than a well-honed, 30-hour RPG depicting a convincing rise to power for their £40, instead favouring its more open-ended but conventional 2009 entry, Dragon Age: Origins. This sort of reaction happens a lot in videogames.
“The Dragon Age team has been working on Dragon Age 3: Inquisition for almost two years now,” BioWare’s General Manager Aaryn Flynn said in a press release. “We’ve been poring over player feedback from past games and connecting directly with our fans. They haven’t held back, so we’re not either. With Dragon Age 3: Inquisition, we want to give fans what they’re asking for – a great story with choices that matter, a massive world to explore, deep customization and combat that is both tactical and visceral.”
The first Dragon Age was exceptionally well-executed until its final battle, which was bastard hard; the second one isn’t quite as broad in scope, mostly taking place in the same city, but makes strides in character interaction that exponentially improved the impact of the story’s key moments. Both come highly recommended.